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07/15/11

8-Bit Experimental #2

01/30/11

Pheon

09/05/10

Chawp! - Track 2

08/08/10

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08/07/10

Ted Lauterbach - Thunder Gun

07/06/10

8-Bit Experimental #1

06/18/10

Swing Experimental #1

05/15/10

Dubstep Experimental #1

04/19/10

Hyper Canvas Experimental #1

01/07/10

Strings Experimental #1

02/05/10

Inverse Polarity - Ending

08/06/09

Inverse Polarity - It Begins

08/05/09

Inverse Polarity - Main Theme

08/05/09

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Questionnaire:
What's most important in a game development library?

28 March 2012
For my final year at university I have to submit a project and dissertation. I am building a cross-platform framework / library that targets Windows, OS X and Android, but need to elicit a set of requirements. I'm doing this with a questionnaire.

If I could quickly pick your brains about what you feel is most important in a game development library, that would be great.

Please either fill in the .doc or .rtf and email me it or fill in the survey online.

Thanks in advance for any help!
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New Game: Omnivium

18 March 2012
Omnivium

Omnivium is an abstract and atmospheric "dreamscape" game based on the theme of "Ouroboros". With just myself and sound designer Nick Dymond as a team, I was both the game's artist and programmer.

At kick off, Nick and I immediately had a few ideas based around using and making the best of the player's movements. Some of which were directly tied to gameplay mechanics, but many of which were as a way of creating an abstract sequencer or music toy. Nick's specialty, and an area that intrigued me more than the average schmup or platformer.

We decided we would get going, without fully knowing what it was exactly we were making. I remember finding flaws in the initial concept (and almost giving up!) - it was back and forth quite a few times before we nailed another solid idea on the head. In my notepad is genuinely written "MOAR BASSES" at least twice. After a good number of hours and an equal number of both coffees and beers, the end result was Omnivium, and I'm very happy with the way it turned out.

The name Omnivium is semantically comprised of the latin prefix "omni", meaning "all" or "every", and the study of arithmetic, geometry, astronomy and music, known as the quadrivium.

Omnivium was developed at the Pervasive Media Studio hosted Global Game Jam 2012 in Bristol in ~15 hours.

Links:
Play in Browser
Download (Windows)
Download (Intel Mac x64 10.6+)

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New Game: Black Santa

24 December 2011
Black Santa

Black Santa is a clone of the classic "helicopter in a cave" game. Luke Davies was the monster coder while I was on art, music and sound duties.

Black Santa was developed spontaneously on Christmas Eve in ~5 hours.

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Play Online
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New Game: Spectranaut

10 November 2011
Spectranaut

Spectranaut is a twitchy colour-switching platformer based on the theme of "Colour". Tom Parry worked on the art, animations, and level designs while I developed the game. Nick Dymond contributed sounds and music.

Spectranaut was developed at the Experimental Play Interactive Festival 2011 - Game Jam in Plymouth in ~15 hours.

Download Spectranaut:
Windows
Intel Mac x64 10.6+
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New Game: Mirrornaut

10 October 2011
Mirrornaut

Mirrornaut is a running, flipping and jumping action game based on the theme of "Mirrors". Tom Parry worked on the art and animations, Nick Dymond worked on sounds and music, and Tomas Rawlings was level designer and team coordinator.

Mirrornaut placed second at the Experimental Play Interactive Festival 2011 - Game Jam.

Download Mirrornaut:
Windows
Intel Mac x64 10.6+
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Twitter

32 mins ago
.@jonginn The video game episode of Community - omg!
17 hours ago
Get new phone. Backup messages and contacts from old phone. Restore them on to new phone. Break new phone messaging app. #facepalm
1 day ago
@rotten_tater You have my money, sir! :)
2 days ago
@TheyTookCROS lmao
2 days ago
Having to read dissertation to summarise it. ERRORS EVERYWHERE!
2 days ago
libpng, vorbis, zlib, please compile... Why do I code instead of prepare presentation?

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18 May 2012, 17:35
Fail Emotions - Intro (Teleportation)
18 May 2012, 17:22
Hit The Lights - Make a Run For It
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Hit The Lights - Until We Get Caught
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