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Morbid Grid
08/18/12
Royal Tea
07/15/11
8-Bit Experimental #2
01/30/11
Pheon
09/05/10
Chawp! - Track 2
08/08/10
Chawp! - Track 1
08/07/10
Ted Lauterbach - Thunder Gun
07/06/10
8-Bit Experimental #1
06/18/10
Swing Experimental #1
05/15/10
Dubstep Experimental #1
04/19/10
Hyper Canvas Experimental #1
01/07/10
Strings Experimental #1
02/05/10
Inverse Polarity - Ending
08/06/09
Inverse Polarity - It Begins
08/05/09
Inverse Polarity - Main Theme
08/05/09
Screenshots
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Game Jolt Contest #8
09 August 2012
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Game Jolt are running a new contest from the 11th to the 19th this month. It's been way too long since their last contest in September 2011, so the news is exciting!![]() --contest poster by KniteBlargh In case you're new to how Game Jolt contests work, it's pretty much like this: developers get together (through the power of the interwebs) to make games, live stream as we develop, chat it up, and hang out. There'll be prizes, featured games, and hopefully some Good Ol' Fashioned Fun Time™. There's a new contest page which has a live feed that picks up site activity, tweets, and livestreams. Yup. Stick around for the start date to find out the theme, and make some cool games! |
Questionnaire:
What's most important in a game development library?
28 March 2012
For my final year at university I have to submit a project and dissertation. I am building a cross-platform framework / library that targets Windows, OS X and Android, but need to elicit a set of requirements. I'm doing this with a questionnaire.
If I could quickly pick your brains about what you feel is most important in a game development library, that would be great.
Please either fill in the .doc or .rtf and email me it or fill in the survey online.
Thanks in advance for any help!
If I could quickly pick your brains about what you feel is most important in a game development library, that would be great.
Please either fill in the .doc or .rtf and email me it or fill in the survey online.
Thanks in advance for any help!
New Game: Omnivium
18 March 2012
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Omnivium is an abstract and atmospheric "dreamscape" game based on the theme of "Ouroboros". With just myself and sound designer Nick Dymond as a team, I was both the game's artist and programmer. At kick off, Nick and I immediately had a few ideas based around using and making the best of the player's movements. Some of which were directly tied to gameplay mechanics, but many of which were as a way of creating an abstract sequencer or music toy. Nick's specialty, and an area that intrigued me more than the average schmup or platformer. We decided we would get going, without fully knowing what it was exactly we were making. I remember finding flaws in the initial concept (and almost giving up!) - it was back and forth quite a few times before we nailed another solid idea on the head. In my notepad is genuinely written "MOAR BASSES" at least twice. After a good number of hours and an equal number of both coffees and beers, the end result was Omnivium, and I'm very happy with the way it turned out. The name Omnivium is semantically comprised of the latin prefix "omni", meaning "all" or "every", and the study of arithmetic, geometry, astronomy and music, known as the quadrivium. Omnivium was developed at the Pervasive Media Studio hosted Global Game Jam 2012 in Bristol in ~15 hours. Links: Play in Browser Download (Windows) Download (Intel Mac x64 10.6+) Video: |
New Game: Black Santa
24 December 2011
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Black Santa is a clone of the classic "helicopter in a cave" game. Luke Davies was the monster coder while I was on art, music and sound duties. Black Santa was developed spontaneously on Christmas Eve in ~5 hours. Links: Download Play Online |
New Game: Spectranaut
10 November 2011
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Spectranaut is a twitchy colour-switching platformer based on the theme of "Colour". Tom Parry worked on the art, animations, and level designs while I developed the game. Nick Dymond contributed sounds and music. Spectranaut was developed at the Experimental Play Interactive Festival 2011 - Game Jam in Plymouth in ~15 hours. Download Spectranaut: Windows Intel Mac x64 10.6+ |
3 days ago
@NoelFB @___discovery I like this.
3 days ago
@Jeff_Tanton you have been spotted. http://t.co/8qMcUiusYN :p
3 days ago
@Jeff_Tanton @mediatonic Best theme EVER!
4 days ago
@codebyfire Yeah, uses Game Jolt APIs. G+ might be better because of the social elements, so might have to give it a try. *dies*
4 days ago
@codebyfire I saw this one. Shame G+ doesn't really know what it is! Double shame that stuff has already been implemented in Toast Time!
4 days ago
@codebyfire Was this something announced yesterday that I missed? D:
Last.fm
19 May 2013, 16:01
Modestep - Sunlight
19 May 2013, 15:57
Modestep, D-Power, Jammin, Jammer & Frisco - Evolution Theory (Teddy Killerz Remix)
19 May 2013, 15:53
Modestep - Show Me A Sign (Popeska Remix)
19 May 2013, 15:48
Modestep - Feel Good (Document One Remix)
19 May 2013, 15:44
Modestep - Sunlight (Zomboy Remix)
19 May 2013, 15:39
Modestep & Popeska - Another Day (M.J. Cole Remix)
19 May 2013, 15:34
Modestep & Popeska - Another Day (Smooth Remix)
19 May 2013, 15:29
Modestep & Popeska - Another Day (xKore Remix)
19 May 2013, 15:25
Modestep - Slow Hand
19 May 2013, 15:21
Modestep - Flying High





