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Introducing Fluent Cutscenes
26 August 2009
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With my GameJolt Axiom contest entry going all too slowly, and still needing to create cutscenes successfully in Damon the Dinosaur, I decided that I could genericise my existing cutscene code so that I could use it in my Axiom entry, Inverse Polarity. A while ago I wrote a short article titled "Fluent Animations and Effects for your next Slick game". I've extended this concept recently for the above reasons and have written a small library built on top of Fluent FX. It's aim is to simplify and code-lessen creating interactive cutscenes for your games. Downloads: Fluent Cutscenes demo Fluent Cutscenes Jar Fluent Cutscenes JavaDoc Fluent Cutscenes Source Code Examples... View the release thread on the Slick Forums |
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