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Game Jolt Contest: Music Interpretation

30 August 2011
Game Jolt Contest: Music Interpretation

Game Jolt Contest: Music Interpretation

Proudly announcing a new contest over at Game Jolt. This one is just over a month long and is sponsored by Indie Function.

The theme this time around is "Music Interpretation" which is as open as you like.

For full details, see this thread on the Game Jolt forums.
n.b. I made the poster this time.
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Game Jolt Contest: Invention

18 January 2011
Game Jolt Contest: Invention

A new contest is being held over at Game Jolt. I've publicised the last few contests and jams there, and that doesn't change this time with a month-long contest being sponsored by NALGames.

The theme is "Invention", which leaves you with plenty of creative options. Secondly, there are prizes; hurrah! (So there's no excuse that you're too busy with TIGSource's Versus Compo!). The full details are over at the Game Jolt forums; here's a link to the contest thread.

A piece of art inspired by the "Invention" theme, if you can call it "art". I can just imagine a bunch of dinos running around inventing language, the wheel and other things that humanity takes for granted. What is it with me and dinosaurs?

Art: Invention
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Gun Of Thunder and AG iPod Exchange

12 July 2010
Gun Of Thunder

Gun Of Thunder is a shocking platformer created for Game Jolt's Indie Game Demake Contest (July 2010).

Gun Of Thunder is a demake of Ted Lauterbach (rotten_tater)'s Thunder Gun which was entered into Game Jolt's first contest where the theme was "Shocking".

Gun Of Thunder on GameJolt

AG iPod Exchange
I had to format my laptop due to a few virus issues and when everything got back to normal, Yamipod decided that it didn't want to work for me anymore (probably due to a pesky update by Apple). This prompted me to create my own really simple program to copy the contents of my iPod back on to my laptop with names that actually make sense. It uses an external jar library to read in the ID3 tags which can be viewed here.
What a way to spend a Sunday afternoon, eh?

AG iPod Exchange Download
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Blind Redux

27 April 2010
Do you recall that Minimal Contest I mentioned at Game Jolt some time ago? If you do, you'd know it was a great success and there were some 50 or so games submitted.

Well, I've only just gotten around to playing one of the games submitted: Blind Redux by CROS (David DeCarmine).

It (honestly) had me laughing from the start, right up to the finish.
It's been around for a good 5 months now. How did I possibly miss this game?

Anyhow, it has a reference to me (that's right, me in it) so I thought I'd post it up here for note.

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Slick with GameJolt Quick Play

09 January 2010

Game Jolt

So you've got your Slick applets working on Game Jolt, but what if your game is normally a downloadable? Game Jolt has "Quick Play" which is pretty handy considering most people don't want to download, unzip, and run a batch script to play your game.

You've tried compiling your Slick game into an executable with both launch4j and JSmooth, but neither have seemed to work. Did you ever try asking Game Jolt to run your batch script?

I did, and it didn't work.

After some reading, here is the reason why:
The Quick Play java applet which downloads and runs your game uses the method Runtime.getRuntime.exec().
Programs ran with exec() will stall if they produce more than a few lines of output.
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18 November 2009

LOVE ME! is a minimal R-Type shooter created for GameJolt's Minimal contest (November 2009).

Minimalist Aim:
The aim was to create the whole game in polygons and to programmatically generate the sound. This would have been such if we had more time. :)

Programming, Sound and Graphics by Ashley Gwinnell and Sam Connolly.
Music by boomlinde titled "Aether Bats".

Minimal Story:
You are white square in a world of reds. The reds don't really want you around, but they are normally passive beings. You've provoked them a little, and things escalate. You are no match for their army.

Minimal Gameplay:
Arrow keys and leftctrl to move and shoot. There is no definitive ending to this game, you will eventually be killed by the swarms and swarms of red stuff. O_O

LOVE ME! on GameJolt
Boomlinde Music
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Utilising an API: GameJolt.

02 November 2009
Recently, I read a thread in the GameJolt forums that wasn't receiving very much attention. A few users were requesting dynamically generated images for their games on the site. Nobody else has created the means, so I took it upon myself to do so.

Here are a few examples:

Psycho Pandomium



How to use:
What do you think? Well, the good news is that it's as easy as using a normal image!

Simply replace GAME_ID with the game's id in
I'll work on beautifying the script in the coming days.

I almost forgot! GameJolt API!

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Inverse Polarity

13 September 2009
Inverse Polarity

Inverse Polarity is my short platformer schmup for the GameJolt Axiom contest (August 2009).

Axioms Used:
Even a broken clock is right twice a day.
In the land of the blind, the one eyed man is king.
Beauty is in the eye of the beholder.

Quickplay (Java Webstart)
Readme File
Inverse Polarity on JGO
Inverse Polarity on GameJolt
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Create A Game in 2 hours? MADNESS!

12 July 2009
Hoola Roundup

Around and about the time that I've had recently, shifting between projects - Damon The Dinosaur, Harmonia, etc - I felt I should give myself a break from the long-term projects.

Some of the good folk over at GameJolt have started a competition to create a game in two hours or under using any tools necessary. It's not an official GameJolt competition, it was just posted by one of the GameJolt members, who is also on Poppenkast.
The theme of the competition is "MADNESS", and surprisingly, there have not been any entries including Spartans yet.
My entry is called "Hoola Roundup"

The competition ends on 15th July. Can you find two hours to enter?

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Buddy Blogs

I OH U - knitetgantt

The mastermind behind my game, Click The Pixel.

Ted Lauterbach - rotten_tater

The crazy developer of the awesome game Thunder Gun, as well as most other things that are awesome.

Another Early Morning - Alex Schearer

Alex Schearer created the fluentfx library which I used in Inverse Polarity.

Indie Games

Let's face it, what indie gamer or developer doesn't follow this one?


The developer of Voltorometer, a game that was entered into the Game Jolt shocking contest. Sequel in the works!

Random Tower

Gornova just keeps learning! There's quite often content here that amuses me.


Jack mostly posts stuff on Twitter, but hey.

Kieran Patel

Kieran mostly posts stuff on Twitter, but hey.

Kommander Klobb

Mr. Klobb is founder of Honeyslug and is one of the London indies.

Oh, Games - Joe Bain

Joe has developed an Android game named Kaptilo, as well as an abstract game about catching birds. He's also one of the London indies.

Not The Internet - George Buckenham

George is another of the London indies. He created "Hell is other people". Play it.