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New Game: Omnivium

18 March 2012
Omnivium

Omnivium is an abstract and atmospheric "dreamscape" game based on the theme of "Ouroboros". With just myself and sound designer Nick Dymond as a team, I was both the game's artist and programmer.

At kick off, Nick and I immediately had a few ideas based around using and making the best of the player's movements. Some of which were directly tied to gameplay mechanics, but many of which were as a way of creating an abstract sequencer or music toy. Nick's specialty, and an area that intrigued me more than the average schmup or platformer.

We decided we would get going, without fully knowing what it was exactly we were making. I remember finding flaws in the initial concept (and almost giving up!) - it was back and forth quite a few times before we nailed another solid idea on the head. In my notepad is genuinely written "MOAR BASSES" at least twice. After a good number of hours and an equal number of both coffees and beers, the end result was Omnivium, and I'm very happy with the way it turned out.

The name Omnivium is semantically comprised of the latin prefix "omni", meaning "all" or "every", and the study of arithmetic, geometry, astronomy and music, known as the quadrivium.

Omnivium was developed at the Pervasive Media Studio hosted Global Game Jam 2012 in Bristol in ~15 hours.

Links:
Play in Browser
Download (Windows)
Download (Intel Mac x64 10.6+)

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OH MY GROWTH!

12 November 2010
OH MY GROWTH!

OH MY GROWTH! is an ambient 'growing' game where you play as a blood cell in the bloodstream fighting off infection. Aaron worked on the graphics, and Dave collected sounds and music.

It was developed in C++ using my in-progress OpenGL game library for work's third game jam (November 2010) and includes basic support for Gamepads.

Download:
OH MY GROWTH! for Windows
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Gun Of Thunder and AG iPod Exchange

12 July 2010
Gun Of Thunder

Gun Of Thunder is a shocking platformer created for Game Jolt's Indie Game Demake Contest (July 2010).

Gun Of Thunder is a demake of Ted Lauterbach (rotten_tater)'s Thunder Gun which was entered into Game Jolt's first contest where the theme was "Shocking".

Link:
Gun Of Thunder on GameJolt

AG iPod Exchange
I had to format my laptop due to a few virus issues and when everything got back to normal, Yamipod decided that it didn't want to work for me anymore (probably due to a pesky update by Apple). This prompted me to create my own really simple program to copy the contents of my iPod back on to my laptop with names that actually make sense. It uses an external jar library to read in the ID3 tags which can be viewed here.
What a way to spend a Sunday afternoon, eh?

Download:
AG iPod Exchange Download
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Inverse Polarity

13 September 2009
Inverse Polarity

Inverse Polarity is my short platformer schmup for the GameJolt Axiom contest (August 2009).

Axioms Used:
Even a broken clock is right twice a day.
In the land of the blind, the one eyed man is king.
Beauty is in the eye of the beholder.

Links:
Quickplay (Java Webstart)
Readme File
Inverse Polarity on JGO
Inverse Polarity on GameJolt
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Create A Game in 2 hours? MADNESS!

12 July 2009
Hoola Roundup

Around and about the time that I've had recently, shifting between projects - Damon The Dinosaur, Harmonia, etc - I felt I should give myself a break from the long-term projects.

Some of the good folk over at GameJolt have started a competition to create a game in two hours or under using any tools necessary. It's not an official GameJolt competition, it was just posted by one of the GameJolt members, who is also on Poppenkast.
The theme of the competition is "MADNESS", and surprisingly, there have not been any entries including Spartans yet.
My entry is called "Hoola Roundup"

The competition ends on 15th July. Can you find two hours to enter?

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Music, Sounds, Fonts!

20 February 2009
Today I am going to share a few resources that I have found useful to me during my time. Those who know me in the real world will have acquired a large grievance with my use of the tool that I am about to share with you.
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Buddy Blogs

I OH U - knitetgantt

The mastermind behind my game, Click The Pixel.
http://iohu.blogspot.com/

Ted Lauterbach - rotten_tater

The crazy developer of the awesome game Thunder Gun, as well as most other things that are awesome.
http://www.rottentater.com/

Another Early Morning - Alex Schearer

Alex Schearer created the fluentfx library which I used in Inverse Polarity.
http://www.anotherearlymorning.com/

Indie Games

Let's face it, what indie gamer or developer doesn't follow this one?
http://www.indiegames.com/blog/

Inkidia

The developer of Voltorometer, a game that was entered into the Game Jolt shocking contest. Sequel in the works!
http://www.inkidia.net/

Random Tower

Gornova just keeps learning! There's quite often content here that amuses me. http://randomtower.blogspot.com/

Achroware

Jack mostly posts stuff on Twitter, but hey. http://achroware.com/

Kieran Patel

Kieran mostly posts stuff on Twitter, but hey. http://kieranajp.tumblr.com/

Kommander Klobb

Mr. Klobb is founder of Honeyslug and is one of the London indies.
http://klobb.posterous.com/

Oh, Games - Joe Bain

Joe has developed an Android game named Kaptilo, as well as an abstract game about catching birds. He's also one of the London indies.
http://ohgames.co.uk/

Not The Internet - George Buckenham

George is another of the London indies. He created "Hell is other people". Play it.
http://nottheinternet.com/