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Introducing Fluent Cutscenes

26 August 2009
Fluent Cutscenes

With my GameJolt Axiom contest entry going all too slowly, and still needing to create cutscenes successfully in Damon the Dinosaur, I decided that I could genericise my existing cutscene code so that I could use it in my Axiom entry, Inverse Polarity.

A while ago I wrote a short article titled "Fluent Animations and Effects for your next Slick game". I've extended this concept recently for the above reasons and have written a small library built on top of Fluent FX. It's aim is to simplify and code-lessen creating interactive cutscenes for your games.

Fluent Cutscenes demo
Fluent Cutscenes Jar
Fluent Cutscenes JavaDoc
Fluent Cutscenes Source Code
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Fluent Animation & Effects for your next Slick Game.

13 February 2009
Alex at Another Early Morning has written an animation and effects library with the aims of providing rich and concise animations and effects to games without the need to restructure the game architecture.
It will run on Java 1.5+ and has no depencencies, and can be used (if not preferred) with Slick.
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