Games

Turbo Yak Princess (July 2010)

Time: ~3 hours
Turbo Yak Princess

Play as the princess of all yaks in existence; but turbo! Run through lots of randomly generated grass from something unknown yet terrifying; possibly farmers, perhaps prince yaks. A platformer 'running' game created with Adam who worked on the graphics, and Jim who was producer and sound engineer.
This game was developed in C++ using my in-progress OpenGL game library during work's first ever Game Jam.

Gun Of Thunder (July 2010)

Time: ~7 days
Gun Of Thunder

Gun Of Thunder is a demake of Ted Lauterbach's game "Thunder Gun". The original Thunder Gun is a fast paced action platformer where equipped with a chain-lightning thunder gun, you fend off hordes of enemies. This game was created for the Game Jolt Indie Game Demake Contest where it achieved the 'Funny Gun' award.
This game was developed in C++ using my in-progress OpenGL game library.

GIGA DRILL BREAKER! (February 2010)

Time: ~2 days
GIGA DRILL BREAKER!

GIGA DRILL BREAKER! is a multiplayer-only game based on the Tengen Toppa Gurren Lagann anime series.
This game was created during the first ever Game Jolt Weekend Jam and it was highly-admired as a birthday gift for a friend who is a huge fan of the series.
This game was developed in Java and is powered by the Slick 2D game library.

LOVE ME! (November 2009)

Time: ~7 days
LOVE ME!

You are a white square in a world of reds. The reds are xenophobic, they don't really want you around, but they are normally passive li'l squares. You've provoked them, and things escalate. You are no match for their army.
LOVE ME! is a minimalist R-Type-like shooter created with Sam Connolly for the Game Jolt Minimalist Contest.
This game was developed in Java and is powered by the Slick 2D game library.

Click The Pixel (October 2009)

Time: ~1 day
Click The Pixel

"A commentary on the futility of life. In a world of infinite darkness, that which we wish to achieve is the smallest, most difficult target; a pixel of white goodness in a sea of black." - Banov
Behind this game lies the brains of KniteBlargh; he makes awesome art and t-shirts.
This game was tediously developed in C++ using SDL and OpenGL.

Inverse Polarity (August 2009)

Time: ~1 month
Inverse Polarity

Venture through a brightly coloured, axiom-filled land where perpetual gravity shifts are unseemingly normal.
A short, cute shooter-platformer game featuring three unique music tracks. This game was created for the Game Jolt Axiom contest where it achieved the 'M, D and I, Unsolved Mystery' award.
This game was developed in Java and is powered by the Slick 2D game library.

Hoola Roundup (July 2009)

Time: 2 hours 10 minutes
Hoola Roundup

A genreless quick-witted roundup game. The aim of the player is to move coloured creatures known only as 'Hoolas' into a corner that matches their colour. Such a simple mechanic makes the game ideal for young children. This game was created for QOG's Two Hours Of Madness contest and it achieved first place!
This game was developed in Java and is powered by the Slick 2D game library.

Zewm (June 2006)

Time: N/A
Zewm

Play as a light racer inside a computer system against a friend - we all know Tron clones.
You are able to customise the map by editing the game image with a drawing program. This game is multiplayer only. This was the first real-time game I ever made; previous to this I had only developed web-based games.
This game is developed solely in Sun Java.